Building Advanced 3D Animations with Silverlight 2.0

Screenshot from the Polyhedral Animator

Ancient history but I wrote an article way back when for Microsoft’s MSDN magazine. Because Silverlight was strictly 2D at the time, there was an opportunity to leverage a lot of the mathematics that nowadays is hidden away in the GPU hardware or the 3D canvas in HTML5.

Silverlight is no longer with us but mathematics is of course eternal and I include a link in case it’s of interest for other animation or education projects: